![]() When I build it in Xcode 10.3 works fine with no errors. Im not going to download the new Xcode beta just to fix this. I am building an OSX App using OpenFrameworks, not an iOS App. Having the same exact issue with iOS 10.3 and Xcode 8.2.1. I've tried cleaning my project, resetting my login keychain, and restarting my computer, but I still get this error. I go checking the iOS version that my Xcode. ![]() You can also pipe this into UIDeviceOrientationIsPortrait(UIDevice currentDevice.orientation) or UIDeviceOrientationIsLandscape(UIDevice currentDevice.orientation). Xcode now does not event recognize my phone any more (my phone does not appear in the list to download/test). DeepakSharma Im a little late to the party, but you can use UIDevice currentDevice.orientation. I want to make sure Xcode is really connecting to my phone via USB cable. For example, iPad Pro (12.9 inch) and iPad Pro (12.9 inch) (2nd generation) show the problem, but problem is gone for iPad Pro (12.9 inch) (3rd generation). Discovered it was showing up on simulator for older devices. ![]() In subcomponent: /Volumes/HDD/OpenFrameworks/of_v0.9.8_osx_release/apps/plus-pool-light/pplight-ofx-098/bin/pplight-ofx-098Debug.app/Contents/Frameworks/ameworkĬommand CodeSign failed with a nonzero exit code Then I go to Windows - Devices and Simulators - Select my device on the left pane and uncheck 'Connect via network'. Created a brand new project - doesnt do anything except show a white screen. Volumes/HDD/OpenFrameworks/of_v0.9.8_osx_release/apps/plus-pool-light/pplight-ofx-098/bin/pplight-ofx-098Debug.app: code object is not signed at all usr/bin/codesign -force -sign -entitlements /Volumes/HDD/OpenFrameworks/of_v0.9.8_osx_release/apps/plus-pool-light/pplight-ofx-098/build/pplight-ofx-098.build/Debug/pplight-ofx-098.build/ -timestamp=none /Volumes/HDD/OpenFrameworks/of_v0.9.8_osx_release/apps/plus-pool-light/pplight-ofx-098/bin/pplight-ofx-098Debug.app There can be an issue of version support. However, for some reason debugger is not working as expected for me using this approach. Attached devices can be checked under here where its written iPhone 6. Ever since updating (against my will) to Xcode 11, I'm getting this error when I try to build my project: CodeSign /Volumes/HDD/OpenFrameworks/of_v0.9.8_osx_release/apps/plus-pool-light/pplight-ofx-098/bin/pplight-ofx-098Debug.app (in target 'pplight-ofx-098' from project 'pplight-ofx-098')Ĭd /Volumes/HDD/OpenFrameworks/of_v0.9.8_osx_release/apps/plus-pool-light/pplight-ofx-098Įxport CODESIGN_ALLOCATE=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/codesign_allocate Build (Command + B) using Xcode 11 and Deploy or Run Without Building (Option + Command + R) using Xcode 12 and it deploys to device successfully and debugger is also attached.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |